![]() Teleport to Imaging Place in Second Life Now. ![]() Imaging Place SL Movie A small movie of Imaging Place in Second Life. Instructions for navigating Imaging Place Second Life. Imaging Place Second Life; Cape Verde. Imaging Place Second Life; Fox Point. Imaging Place Second Life; Beijing. Imaging Place Second Life; The Miami River. Imaging Place Second Life; Kamloops, British Columbia. Imaging Place Second Life; Haverhill, Massachusetts. Imaging Place Second Life; Sao Paulo, Brazil. Imaging Place Second Life; Lowell, Massachusetts. Since 2006, I have been implementing the place-based virtual reality project "Imaging Place" in Second Life. In her article for titled "Art and Aporia: Imaging Place," Lythe Witte writes, "The mode of interaction, ala Lev Manovich's "database narrative" and "soft cinema," facilitates a place-based navigation where memory, location and hyperlink imbue a moment with the illusion of control over personal time and space gateways." Then entire body of "Imaging Place" work includes an archive of hundreds of locations and hours of narrative. I currently have multiple scenes from this archive constructed in various locations around the Second Life grid. When a denizen of Second Life first arrives at an Imaging Place SL Scene he, she or it sees on the ground a large black and white satellite picture of the full disk of the Earth. An avatar can then walk over the Earth to a thin red line which leads to an adjacent higher level platform made of a high resolution aerial photograph of specific location from around the world. Mapped to the aerial images are networks of nodes constructed of primitive spherical geometry with panoramic photographs texture mapped to the interior. The avatar can walk to the center at one of these nodes and use a first person perspective to view the image, giving the user the sensation of being immersed in the location. Streaming audio is localized to individual nodes providing narrative content for the scene. This content includes stories told by people who appear in the images, theory and ambient sound. When the avatar returns to the Earth platform, several rotating enter signs provide teleports to other "Imaging Place" scenes located at other places within the world of Second Life. ![]() JC Fremont at work in Second Life with John Craig Freeman at work in real life. "Imaging Place" grows out of an investigation of electracy, the emergent cognitive paradigm predicted by Gregory L. Ulmer in his ground breaking book Applied Grammatology. Ulmer writes, "Many commentators have declared the need for a new logic native to new media, but few have indicated how to invent it. Heuretics (the logic of invention) provides one proven (literate) procedure for bootstrapping from one apparatus to the other. This method involves working analogically. The key analogy is with the Greek invention of metaphysics, meaning specifically (in Aristotle's terms) the invention of a category system. Electracy needs a mode of classification that does for the digital image what the concept did for the written word (definition as a practice organizing things according to essences and accidents)." "Imaging Place SL" is an attempt to create a truly electrate form of artistic expression. ![]() I am chronicling progress on "Imaging Place" both in Second Life and elsewhere on my blog. ![]() The Mixed Realities exhibition, commissioned by Turbulence.org, took place at the Huret & Spector Gallery, Boston February 7 - April 15, 2008. ![]() The Place Relations exhibition took place at the Kunstraum Walcheturm during the Digital Art Weeks in Zurich, July 10 - 14, 2007. ![]() Emerson College and New Radio and Performing Arts, Inc. (NRPA) present OurFloatingPoints 4: Participatory Media, a speaker series that addresses the recent emergence of inexpensive, worldwide, and many-to-many publishing and communication media. ![]() Open Platforms for Creativity and Collaboration a symposium organized and presented by New Radio and Performing Arts, Inc. / Turbulence.org, hosted by Pace Digital Gallery, March 2, 2007. ![]() Six theme areas over 5 sims illustrate the fundamental ideas that bind us together as networks and forces in the world. We come together around LOVE, PEACE, BEAUTY, CHAOS, TRUTH and WISDOM to explore over 50 installations from many of Second Life's most accomplished artists. ![]() Teleport to location in Second Life. Building Emerson campus in Second Life. ![]() Teleport to location in Second Life. Community-University Research Alliances Program through the Social Sciences and Humanitiess Research Council of Canada. Mapping the Quality of Life & Culture of Small Cities. ![]() Upgrade! is an international, emerging network of autonomous nodes united by art, technology, and a commitment to bridging cultural divides. ![]() Ars Virtua is a new media center and gallery located entirely in the synthetic world of Second Life. |